A Deathmatch Env (Incomplete)¶
In this tutorial we’re going to take what we learned in the explorer env tutorial and build a
the Deathmatch
environment.
Compared to the explorer env, the deathmatch env is a competitive, multiagent environment with a very different reward function.
You can see the final deathmatch code here.
Like in the second half of the minimal environment tutorial, when discussing the construction of a large class it isn’t feasible to copy-paste the entire definition every time. Instead, the snippets here are going to be small ‘experiments’ that demonstrate how a particular part of the class works.
TODO-DOCS Rest of the deathmatch tutorial