This tutorial is incomplete

A Deathmatch Env (Incomplete)

In this tutorial we’re going to take what we learned in the explorer env tutorial and build a the Deathmatch environment.

Compared to the explorer env, the deathmatch env is a competitive, multiagent environment with a very different reward function.

You can see the final deathmatch code here.

Like in the second half of the minimal environment tutorial, when discussing the construction of a large class it isn’t feasible to copy-paste the entire definition every time. Instead, the snippets here are going to be small ‘experiments’ that demonstrate how a particular part of the class works.

TODO-DOCS Rest of the deathmatch tutorial